Hey there. I am a SM/IG player from Finland. I have been playing on and off from the third edition. Firstly thanks for keeping my painting motivation high. I battle the inevitable boredom by listening to DLT (and the 11th...). Some shows are good, some less good but all of them have been very entertaining, so thanks.
Anyway, I joined the forum because of your interest in campaigns. For a while now I have been making a homebrew campaign for me and my friend. It will soon be completed, so I thought I would share it with you. It will hopefully be fully written by next week's wednesday. I will upload the Word file somewhere and then post a link here for anyone interested to download it. I hope to get opinions, constructive comments and suggestions on improvement.
Shortly put, the campaign starts with a prologue part which is linear and story based. This then quickly transforms into an open-ended hex-based (non-planetary empires) campaign with randomized battle sizes, changing FOC charts, rules for attrition of tanks, sectors with strategic assets effecting gameplay. The campaign is meant for space marine armies, but can be used with other armies as well. It has been rather streamlined while keeping many strategic decisions to be made. An example of this would be to either secure a city in order to be able to recruit imperial guardsmen from the local populace, or go for a weapons factory in order to gain access to defensive weapons platforms, or to go for spaceport in order to speed up the pace reserves can be brought onto the field of battle.
