
I haven’t been able to hop on in a bit and that’s because things have been pretty hectic around here. I was able to get some progress done on my first squad of Grey Hunters. They are about 90% done, all I have to do now is the highlighting. I’ll have pictures up in the next day or two when I finish them.
In the mean time I thought it might be fun to talk a little bit about strategy and the Space Wolves WITHOUT special characters. I have yet to see a “hard list” without Njal. Don’t get me wrong, he isn’t bad… but really I think people are expecting him to do a lot more than he will. You get one assault unit into hand to hand with him and he’s dead.
The only special characters I really see worth it are Canis and Grimnar. Canis because the Thunderwolf Cavalry is a very serious hammer unit and he helps with that a lot. Grimnar because he opens up some interesting army options, like jump, bike and terminator troops. The rest are just to expensive for my tastes.
In many ways a Space Wolves army can functions similarly to a Grey Knights army. It has hammer units that do the majority of the work. The key difference is that these hammer units are much more varied. My personal play style makes me want to use Troops with power HQ’s as a hammer. I’ve got a few troubles with this, namely the transport capacity of the drop pod. Instead I am learning to use my troops as a “clean up” crew.
I’ve been giving some thought to conversion possibilities for Thunderwolf Cavalry and I just think I am going to wait on them. The official model will no doubt be incredible, and I can do my conversions off that in a few months or a year when it comes out. It gives me something to look forward too. That leaves them out as a “hammer” for me at the moment. Bell of Lost Souls has plenty of information about the TWC though, it’s big discussion over there right now.
So here are the non-character HQ’s and the unit that I like to couple them with:
Terminators: Great in a variety of ways. 7 and a Lord/Leader in a Crusader makes for one hell of a hammer. Support from troops allows it to sacrifice itself and the flexible troops do the mop up. It can be kitted out to do a lot of different things all at once as well. I may even run 5 and a lord in a redeemer. It’s surprisingly effective against both hordes and elite armies. This unit is best used to handle troops, stopping your opponent form winning. Elite hard hitting squads will be able to do a lot of damage with power weapons to their low model count. Storm shields are expensive, but if they are going to hunt anything with a power weapon it’s pretty much mandatory to have 2 in the unit. The base terminator is only 33 points too!
Bloodclaws: Bloodclaws have so many wounds it’s disgusting. Their major flaw (headstrong) goes away when you combine them with an HQ. Toss in a Wolf Priest to give them preferred enemy and you have a unit that doesn’t NEED power weapons… but can have a fist anyway. Coming in at 16 models for a full squad, they need a Land Raider if you want to give them a transport. Even 9, however, with a Wolf Priest can do some damage coming out of a Rhino. At the unit is only 350 points with a single fist (super cheap for what it does) and did I mention free flamers? That’s 600ish points for one hell of a hammer, and it’s a troop. There are just so many good things to say about it. Kill a unit or two, then hunker down in cover for a tough to dislodge scoring unit.
Long Fangs: All the heavy hitters so far have focused on the assault. The long fangs, however, are able to put out a lot of hurt down range. Combined with a Rune Priest and you have even more ranged hurt and a unit that is in cover even if it can’t find any. Combining the flexibility of a Rune Priest and the split firepower of long fangs gives for one strong 7 man ranged squad. Razorback with a heavy bolter is almost a given as well. Hammer ranged support!
Lone Wolves: Normally units this small are a problem come kill points… but not these bad boys. They are cheap and can be built to handle a lot of goals. Throw in some wolves and you have 4 wounds that can really put the hurt out. A chainfist, combi-melta and 2 wolves gets you a guy running across the field at your opponents long range vehicles. Give him a pair of wolf claws and send him HQ hunting. Having a goal oriented unit that is designed to die is just a great hammer.
Just a few thoughts. I’ll have pictures up of my Grey Hunters in a day or two.